LUMENS
CURRENT PROJECT
The “Lumens Project” is not a simple video game: it is the genesis of a video games saga, carefully designed to improve our gamers’ real life.
The “lumens” are magical beings of light that fill the planet with color, joy and happiness.
There was a lumen called “Ness” that had a hard time opening up and connecting with others, so little by little it became isolated and became a solitary lumen. Over time, he began to feel energies that he was unaware of, and they took over his being: sadness, depression, bitterness… He began to call himself “Sadness.”
Every day the light and happiness of the rest of the lumens bothered him more and more, so he decided that if he was not happy, no one else would be, so he began to steal the light from the world until the planet was in complete darkness.
Sadness failed to understand that happiness is only achieved when the inner light is put at the service of others. Now more than ever, it is important for the lumens to come together and unleash the magic within them to fill the planet with light, color, and happiness again, in order to free the lumens who were trapped in darkness.
How can a video game foster personal growth
and emotional health?
BLACKHITE
PREVIOUS PROJECT
Blackhite was an endearing mental agility puzzle video game whose originality could be enjoyed by thousands of people around the world.